Hi, everyone! We hope you're having fun diving into the world of Lynked! This week's patch brings more fixes to the game, alongside gameplay changes to some of our weapons, enemies, and more. Check the full patch notes below:
BUG FIXES
- Fixes to various crashes/server timeouts
- Fixed an issue in which Smithy's “Refresh Option” Field Service was not available in multiplayer
- Fixed an issue in which players were unable to pick up Mason's Crafting Station after it was placed
- Fixed an issue in which the Overshield Spark Power did not reflect enemy attacks when upgraded to Level 3
- Fixed an issue in which traps still appeared in the “Dime a Dozen” mission, despite it having a “No Traps” special rule
- Fixed an issue in which players experienced a network error when returning to town from a mission in multiplayer
- Fixed an issue in which the wrong enemy portrait was displayed in the “KO'd by” section on the end-of-mission screen
- Fixed an issue in which the Module was missing from the Sparkhold to certain players until they left/returned to their town
- Fixed an issue where objects placed on decor items (like tables) that were then stashed would float and become unselectable
- Throwing enemies on Spinner Bots now stuns them
- Spinner Bots can now inflict damage on the Buddy Bait (Spark Power)
GAMEPLAY CHANGES
BLASTER
- Increased damage
- Increased base range
- Reduced hit pause on enemies
- Increased perfect timing window
- Tweaked audio to help players learn the perfect timing rhythm
- Updated Blaster combo—shortened to 3 attacks, and final attack is now a 3-shot burst
- Perfect timing hits (Charge Attack) are now called out on the damage numbers
BREACHER
- Charge Attack can now hit burrowing enemies
- Reduced damage on “Rocket Jump” Special Attack
- Charge Attack damage now scales when the Breacher levels up
RINGBLADE
- Increased attack speed
- Increased range of the first combo attack
- Decreased downtime between charge → combo attack transition
BUDDY BAIT
- Reduced ability radius
- Reduced initial stun time
- Increased cooldown time
OVERSHIELD
- Increased cooldown
- Reduced shield active time to 10 seconds
- Enemy projectiles are now only reflected on Level 3
- Spark Power no longer recharges while shields are active (on caster)
AIM BOTS
- Added a small aim lock pause before they fire
- Increased their aim speed to prevent sprint evasion
- Improved audio timing to broadcast their attacks more clearly
CHESTS
- Improved Weapon Mod synergies in chests
- Bronze Chests: weapon drop has guaranteed L1 Core and 1 Weapon Mod
- Silver Chests: weapon drop has guaranteed L2 Core and 2 Weapon Mods
- Gold Chests: weapon drop has guaranteed L3 Core and 3 Weapon Mods (when possible)
OTHER
- Increased cooldown of weapons’ Special Attacks
- Insta-kill hits now only break 1 Armor instead of entire stack
- Reduced stun on Miniboss enemies when their Armor breaks
- Added improvements to the BuddyOS screen's navigation bar
- Banner of the Spark upgrades that affect cooldowns are now less potent
- Enemies now drop loot the moment they're defeated (instead of after they explode)
- Certain potent Banner of the Spark passive abilities had their prices increased
- A Basic Glasses set is now available by default in the character customization menu
- Materials and Soulsparks dropped in combat now have a “glint” effect to improve their visibility
- The Rewards tooltips now appears when players hover over their selections in the Mission Board and Dime's Bounty Board
KNOWN ISSUE: We have identified an issue where the “Story Log” menu becomes blank in multiplayer. Starting/returning from a mission, switching to single player, or restarting the game should temporarily resolve this. We’ll implement a permanent fix in the next patch—sorry for the inconvenience!
➤ About the Early Access Rewards: While we were aiming on releasing the freebies announced in this article with this week's patch, they'll need a bit more testing before we can add them to the game. We apologize for the delay and appreciate your patience!
Thank you again for supporting Lynked: Banner of the Spark during Early Access! If you haven’t already, join our Discord server—it’s the best place to share feedback, report bugs, and hear directly from the developers.
See you in the game!